Wednesday, September 19, 2012

9.26.12

It's official everyone. On 9/26/12, Treyarch will begin to release Black Ops 2 Zombies information. A trailer was released to day, http://www.youtube.com/watch?v=UoZ2o_2QMOE&feature=player_embedded, I got shivers watching it. I've been waiting forever to see more of BO2 Zombies. Rumor has it that Zombies will have it's own campaign, and 4vs4, AND 8 player zombies. This is going to be the best few weeks of my life ladies and gentlemen. Sorry for the lack of posts, I'll be posting a Call Of The Dead Strategy soon enough. Thank you so much!





Saturday, September 8, 2012

Level: Zombie Master

Well, it's official. I have Pack A Punched EVERY gun available on Black Ops Zombies. I finished my quest on Shangri-La last night, when I finally Pack A Punched the Shrink Ray on Shangri-la. It was the last one I needed to finally finish my quest. The map is now a lot more easy now that I know all the escape paths. It has a lot more leeway. I apologize for not posting lately, both on here, and on Facebook. I've been trying to get a job to pay for my girlfriend to come out for Christmas, AND to buy the Hardened edition of Black Ops 2...I need Nuketown zombies! I hope to get one soon. But, oh well! Add me for a good game! I've pretty much god a strategy and circle for EVERY map....so, if you want to learn from a pro, send me an invite!

Tuesday, August 28, 2012

Black Ops 2 Hardened Package/Gamertag Challenge

Now that Treyarch has started messing with our head, they've released some sweet information on special editions of the game. Hardened, and Care Package edition. Both will come with the Nuketown 2025, and Nuketown...Zombies. I am very interested in what Nuketown zombies will mean, whether the map from the original will have barriers, or whether there will be a full Nuketown map with buy-able door, wall weapons and perk-a-colas. I think the later would be more interesting, as long as it was a huge map. A neat feature would be if you picked up a Nuke power up, the nuke on the tower would drop. But that's just me.


On a side note, The Call of Duty Zombies Site, the social site for gamers, is having a video contest. Whoever  gets the most likes on their video promoting the site will win a 1600 Microsoft Points card. I used to make movies when I was younger, and I've already got a script wrote up for the video. I'm planning on shooting this weekend, or maybe even as early as Thursday. Anyone with ideas or comments, hit me up! More Posts soon

Sunday, August 26, 2012

Stand in/Ensemble Cast

Finally, after months of delay, I finished my first Easter Egg. My new Xbox friend, BIGballin, showed me how to do it step by step, and after leaving a stumped zombie on about round 15, we finished it all. And finally, I have the 2 achievements I've been waiting to get. The next is for Shangri-La, to get the focusing stone. This will probably be the hardest, seeing how hard it is to survive on that level in the first place anyways. Shangri-la is the one map with the only gun I HAVEN'T P.A.P.ed. The Fractilizer. I've tried forever to get this weapon in the pap machine...in all cases where I have enough points, the box has not been my friend. After that, it's to the real gold. Big. Bang. The Moon Easter Egg. I've already done it all the way to Cryogenic Slumber Party, but the host of the match didn't have the powered up Golden Rod. So we could only go halfway through. If there is anyone who is willing to join in for the Easter Egg, message me! BIGballin also showed me a GREAT glitch for CotD, for you to easily get to any high round you want. Anyone wanting to get the info on how to do it, send me a message, I'll be happy to show you. It kicks ass. Thanks for waiting everyone. New posts soon!

Tuesday, August 14, 2012

Communication systems fully operational!

Today at the store, my girlfriend decided for my birthday to pick up a set of Turtle Beach headphones. And OH MY GOD am I happy! I've doubled my efficiency in my Zombie games, being able to work out plans ahead of time, work out good ways to revive, which doors to buy, and when the time comes, what assholes NOT to revive. I now have the ability to work out layered plans with my team on which doors to buy, what weapons to use, and what circle trains to run. Have the Xbox at my house for the time being, anyone wanting to set up an AWESOME high-round match, or maybe a few Easter Eggs, hit me up on Facebook! Thanks to all my readers and fans!

Sunday, August 5, 2012

Quiet on the Set

George's a real pain in the ass on Call of the Dead, ain't he? Well last night I blew him back to his watery grave for the first time! I was sick of the lagging internet connection at my dad's apartment, so my dad and I played split-screen. On 2 players, Romero's health is significantly decreased from 4 or 3 players and is at it's least on solo. After 3 death machines, and with a full HK21 from my dad and some Law72 shots, he retreated, and gave me...Quick Revive. How exciting. And useless. I went down and lost it later thankfully, and was able to buy some useful perks. Had a good game on Call of the Dead, and got to round 25, and died in one hit. I still don't know how it happened. But it ended a perfect game because the game decided to break the rules. But killing George was GREAT fun. Hope to soon accomplish the Easter Egg soon. Anyone want to join in? Comment on my page!

Wednesday, July 25, 2012

Wonderguns

Wonder Weapons are the best part of any Zombies game. Whenever you hit the box, you wait anxiously for that one personal favorite of yours. Here is my list of all of them, some information about them, and their strengths and weaknesses.
Ray Gun: This is the most functional Wonder Weapon. It comes with a very large ammunition amount, and high damage. In later rounds it makes great crawlers by shooting at the legs, but it unfortunately doesn't make that many points as an assault rifle or light machine gun, and in some cases I will trade the Ray Gun for an HK21 to gain more points. Introduced in WAW, and re-appeared in Kino.

Wunderwaffe DG-2: The second Wonder Weapon, this zaps a single zombie, and then the electrical path travels through 10 zombies, and is always an insta-kill. This is great for circle trains, and for clearing paths. This was in all of the WAW maps, and only reappeared in Call of the Dead, and is only available after doing the Easter Egg for that map. It's weakness is that if you kill in an emergency, clearing the path, the dead standing zombies don't allow you to see ahead to see if your path is clear or not.

Monkey Bomb: This is great for rescue missions, and goes in your tactical grenades slot. This distracts all the zombies nearby for at least 15 seconds, and is great for saving friends, and yourself in bad situations. This has no weaknesses, as it takes up no weapon slot. A good tactic whenever you see max ammunition is to throw all of your monkeys and then grab it, so you have all the use possible from them.

Thundergun: This appeared in Kino, and reappeared in Ascension and the re-made Nacht Der Untoten. This is the best weapon for emergencies, blasting away any nearby zombies and saving friends from bad situations. The bad part is that it doesn't make hardly any points, and doesn't always kill the zombies. I usually keep this as a back up for bad moments, and trade it for something from the box when the ammo has been fully used.

Winter's Howl: This gun is only on "Five" and Verruckt. This is personally my LEAST favorite Wonder Gun. It has very low ammunition amount, takes several shots to kill, or even freeze at high rounds, and when P-A-Ped is not much stronger. It's only good for wasting on the Pentagon Thief or in emergency situations with friends.


Gersch Device: This is an AWESOME addition to your zombie killing entourage. This is only available on Ascension and Moon. This to me is more useful than the Monkey Bomb, because it kills all nearby zombies, and draws far ones to it. This also gives you many points, and if you hold ballistic knives while your Gersch is going, you'll make even more. The bad part about this isss..nothing. It goes in your tactical grenades slot, and  is always there for when you need to save friends, or kill zombies when you see a nice, big, beautiful, floating Max Ammo.


Matryoshka Dolls: These are weird. But can be great. These appeared in Ascension and returned in Call of the Dead. On Ascension, it's always a no-brainer to trade these for the Gersch Device. But on Call of the Dead, this is the only tactical grenade on the level, so it's ALWAYS a good idea to take it. This is great for circle trains because it separates into 4 different explosions, always a one hit kill until very high rounds. Be wary, without PhD Flopper, this will put you down VERY fast.


V-R11: This is only on Call of the Dead, and is MUCH more useful with a friend playing. This has so many uses that I'm learning new ones every day. ALWAYS take this. WithOUT P-A-P, it will
1. Calm down an angry George Romero.
2. Turn a zombie into a human, distracting the zombies if they're closer to the human.
3. Shoot a friend, and they will glow red, making their shots more powerful, and the zombies ignore them for 10-15 seconds
Pack-A-Punched!
1. When you shoot George Romero when he's in the water, and he will disappear for around 15 minutes.
2. When you shoot a friend, the zombies will no longer pay attention to him, and his shots become Insta-kill.
3. Still turns zombies into humans.
4. (UPDATE: When shooting a teammate, points that they make from shooting nearby zombies will give you the same amount of points)
This is great in all cases, and you should ALWAYS take this.


Scavenger: This is also ONLY in Call of the Dead. This is personally my favorite weapon. Seeming to be a cross between a Sniper and the Crossbow. ALWAYS USE WITH PHD FLOPPER. This will kill you so fast, it's not even funny. This has such a big explosion that it incinerates zombies within a huge radius, and that radius gets even bigger with P-A-P. When P-A-Ped, it has an infrared scope WITH variable zoom. And the power almost triples. This is wonderful for circling. Create a HUGE train, and then shoot into the group. All of them will die instantly. But be careful that George is not nearby, this will easily make him angry.


31-79 JGb215: This is the Wonder Gun I know the least about, and is the ONLY gun in the game I have never had a chance to pack-a-punch. This is great for circle trains. Shoot once, and a huge amount of zombies with shrink, run back through them to kick them and instantly kill them. That's one problem, to kill them you have to run back through the crowd, running towards un-shrunk zombies. This flows through many zombies like the Wunderwaffe, and has a medium ammuntion amount, making it a good train-gun.


Wave Gun: This gun only appears on Moon, and is a LOT of fun. It separates into two parts. Separated, it's the Zap Guns Dual Wield. This creates a shock just like the Wunderwaffe DG-2, killing them instantly, but doesn't travel through zombies. Connect the two pieces together, by holding left on the D-Pad, and you get the Wave Gun. This DOES work like the Wunderwaffe, and kills instantly. This has been called the "Micro" Wave gun, because when you shoot it, the zombies float up into the air, and puff up like a melting marshmallow, and explode. This goes through a lot of zombies, and is AMAZING for trains. Shoot directly at the ground in bad situations, and it will splash up in a circle, killing the zombies around you, giving you a moment to escape. P-A-Ped, the amount of ammo becomes disgustingly awesome, and will make you the Circle-Train king of the year. When down, you will wield the Zap guns, perfect for protecting a friend so he can revive you.

Quantum Entanglement Device: This is a weird device. And in most cases I spend forever trying to decide...Trade my Gersch Device for something that could be amazing..? Or trade it for something that may NEVER help me in any way. Most people think this grenade will help them kill zombies or distract them long enough to save a friend. It does much more than that. It does SO many things. The list is SO long, that I have to take this from the Call of Duty Wikia, all credit goes to the writer who sat down and decided to figure all this crazy shit out.


Effects

  • An explosion identical to that of the Astronaut Zombie.
  • Produces a Ray Gun that fires in a circle.
  • Produces a China Lake that fires in a circle.
  • Produces a fully automatic M72 LAW that fires in a circle.
  • Produces a black hole like the Gersch Device.
  • Produces a fully automatic Python that fires in a circle.
  • Produces a fully automatic SPAS-12 that fires in a circle.
  • Produces a CZ75 with Full-Auto and/or Dual Wield that fires in a circle.
  • Revives a teammate.
  • Spawns a power-up that will give the player any random, possibly Pack-A-Punched weapon, available onMoon, including QEDs or Gersch Devices; replaces the current weapon equipped if picked up.
  • An explosion similar to those produced by Matryoshka Dolls, blowing up rapidly within a certain radius many times.
  • Opens or closes a door if near one.
  • Lightning similar to a Wunderwaffe DG-2 shot.
  • Explosion similar to a Scavenger shot.
  • Spawns an ordinary Frag Grenade.
  • Spawns a Semtex grenade.
  • Teleports the user and/or their teammates to another spot on the map.
  • Spawns a random power up, such as Carpenter or Nuke.
  • Converts all zombies within a certain radius into humans like ones produced by
  • the V-R11.
  • Bonus Points power-up spawns.
    • White/Blue: gives the player that grabbed it a certain amount of points.
    • Green: gives a set amount of points to all players.
    • Red: reverts all point totals to zero or takes away a certain amount of points.
  • Spawns a Fire Sale power up.
    • Green: normal effect.
    • Red: spawns the Mystery Box far from the player's location and makes the cost double to 1900 points.
  • Spawns a red Random Perk Bottle power up which causes all players to lose a perk randomly.
  • Spawns a Max Ammo power up.
    • Green: normal effect.
    • Red: steals all reserve ammo from all players.
  • Spawns more Zombies, which produces a whitish flare.
  • Spawns a power up that gives each player 1500 points.
  • Downs all players within a certain radius.
  • Gives a Max Ammo power-up and a Death Machine.
  • Gives everyone in the area a Pack-A-Punched version of their current weapon.
  • Gives the player an Un-Pack-a-Punched version of their currently Pack-a-Punched weapon.
  • Gives all players a free perk.
  • Nothing.




Thanks to Wikia, and thanks to my readers! I hope this helped any confused players, or helped some experienced ones learn some great new stuff! This is all the Wonder Weapons available today, let's see what the new release of Black Ops 2 gives us! Like me on Facebook at http://www.facebook.com/BlackOpsZombiesPro

There I will have more info on the upcoming game, and some great videos and zombie players! Come and join us!