Thursday, April 18, 2013

Mob of the Dead: Review

Treyarch's new DLC, Uprising, featured some nice multiplayers maps, and one BIG Zombies map. So how do we like it so far? This new zombies map is 5-star. 2 thumbs up. 10/10. I don't even have a good way to put it. This map is legitimately the best zombies map ever released. The zombies team has really pushed the bar this time. Let's take a look at the some of the new things this map incorporates:







A new way to play: Afterlife mode is an interesting set up. You start off the game in this 'After Life'. If you watch the cut scene that goes along with the map, you'll see that all of the characters die. Thus, having to revive themselves via Afterlife mode. It's slightly like Turned, with ghostly white translucent hands in front of you. In the after life there are many things you can do. You can revive yourself (Sort of like Who's Who). You can hover, allowing you to go into special places to turn on power for Perk Colas and doors. You can shoot zombies with electricity, but it merely transports them somewhere else. This is very useful if you're trying to revive yourself. You cannot revive anyone else while in Afterlife. There is only a certain amount of time you can spend in the Afterlife. If you take too long, you go down for good. You use your Afterlife if you go down, but what if you need to turn on the power, and you have Perks? There are special power boxes on the walls, where you can kill yourself. You can do whatever you need, revive yourself, and you'll have your Perks. If you take to long, you will die, thus losing all of your perks.






Almost everything is customized for this map. The HUD, the Box, the music, the weapons, even the camo for Pack-A-Punched guns. The box has flames licking the bottom, lining all around. The top is coated with spikes. Instead of the Teddy Bear, the box displays a lock when moving. There is music to go along with almost every mood of the map. It's very ominous, and sets the map up very well.  This map has a dark feel to it. It seems like someone was doing satanic rituals. The eyes of the zombies are red, and shards of metal and barbed wire lace their whole body. Candles in circle shapes with skulls in the center sit around certain areas of the map. The PaP camo seems to reflect this. Usually the bottom of the gun is gold, with the top blacks with shining gold etches of pentagrams and other symbols. 







Grief returns to the zombie world in the shape of dark corridors and bloody prison cells. Grief on Cell Block is extremely brutal. In Grief mode, PHD Flopper RETURNS! Along with Mule Kick, Speed Cola, Double Tap, DeadShot Daiquiri (Which is also in the main level). But there is a twist. Grief on Cell Block has NO Juggernog. This makes the game extremely frantic, and you may lose all your perks, with no chance of protection. You literally feel like you're running with all your precious items naked and exposed. It's quite awful. If enough people get this map pack, I may switch the Grief Tournaments to this location. 

On this map, there are three Hell Hounds that stick their head out of the wall. These dogs eat nearby dead zombies, if you've just killed them. One is in the middle of the Cell Block, another at the Docks, and the last just below the entrance to the roof. Once you have fed enough to one of the dogs, they will disappear into the wall. Feed all three, you'll get Hell's Retriever. You can get this by going down to where Double Tap is. There will be a special door that has opened in the wall. This is a flaming Tomahawk, and appears in your special grenades bar. It has an unlimited reuse, and has a 5 second recharge. This can be used to kill a few zombies, grab Power-Ups that are far away, and to grab some parts.





The guns on this level are FANTASTIC. Here is a list of weapons introduced to Mob of the Dead: 
AK-47
M1927 (Tommy Gun)
BlunderGat/Acid Gat
Uzi
Death Machine (No, you read that right. The fucking Death Machine)

Many old guns return, but luckily with some changes. Remember the Remington being way too expensive for how much good it did? The price was reduced 300 points. The AK-47 is an extremely good gun, but lasts about as long as the Galil ammunition-wise. The M1927 is fantastic, and personally, I love it. Good Ammo count and power. The Blundergat is AMAZING. This gun can be upgraded 3 times. You get this gun from the box. It has one shot per reload, but is extremely powerful and fast to reload. This can be PaPed, but has a very different look from any other PaPed gun. This makes it have 2 shots before reloading, and way more powerful. But you can THEN take it to a desk, with 3 different parts (which I'll post later on) and make it the Acid Gat. This makes every shot have small explosive acid gels that stick to the zombies. But the shot also acts as a monkey, so all the zombies will run to the spot you shot. This is extremely powerful, and has a huge amount of ammunition. The Uzi is a wall gun, in several places. It's a good price, has good power, but it's not all that useful past round 15. The REAL glory of this map is in the DEATH MACHINE. This is available in the Box, and is a serious monster. It's extremely heavy, and you can barely run with it. But you can turn around and mow down 3 full trains. In one clip. Don't even get me started about it's Pack-A-Punched form. The clip has 500 rounds. It's bright gold. It sounds like 10,000 chainsaws trying to murder each other. I was on round 30, with no juggernog. All 3 of my friends with me were stuck waiting for the Gondola and the WHOLE wave of zombies was pouring through one very narrow door. I totally took care of it myself. I literally sat there for a full minute wasting my clip. I took out round 30, with four teammates, with one clip. Double Tap and Speed Cola make this a godly weapon.








Mob of the Dead introduces a new boss zombie, Brutus. His spawns are completely random, but he does appear to spawn more often if you are buying the box a lot. He is extremely powerful. Nuke and Insta-Kill do NOT affect him. When weakened, he will punch his chest, exploding several smoke grenades, making it difficult to see him and the rest of the zombies. After you have killed him, he will drop a random power-up. It's good not to just completely waste your ammunition when killing him because you're don't know if he'll drop a Max Ammo. He can lock down anything, box, build-able desks, perks, making you have to pay an extra 2000 points to use them again.








Weirdly, there are no Galvaknuckles,  Bowie Knife, or Quick Revive in MotD. Treyarch also removed quite a few weapons. But they were luckily quite awful ones, such as the SMR, M8A1, Ballistic Knives, War Machine, Chicom CQB, KAP-40, but quite a lot more good ones. The RPD and Hamr are missing, probably because of the appearance of the Death Machine and LSAT. Couldn't make it too easy. 



Mob of the Dead has a new Perk, the Electric Cherry! It's only 2000 points, and when you reload, it kills/stuns nearby zombies. The effect is more powerful if you're loading a completely empty clip versus a half full clip. PHD Flopper and Mule Kick can be seen out on the docks, but cannot be accessed.




The hidden song for this map is Johnny Cash's cover of Rusty Cage by Soundgarden. To set it off, you need to find all three of the whiskey bottles. (UPDATE: There is also a second song, turned on if you set the numbers at the bottom of the spiral stair case to 935. This has to be done AFTER getting the part.)


Starting room, beside the Olympia
In the room next to a box spot, closet to the roof
On the Docks.



There are 2 build-able items on this map, the Zombie Shield and Acid Gat Kit.
This zombie shield desk is at the docks, near the Hell Hound symbol.
The Acid Gat Kit can be built in two different locations. 3rd level, behind Electric Cherry, or on the desk in the cafeteria.


For the Shield: 
Hand trolley: Outside on the docks near some crates.

Clamp: On a cupboard in the generator room
   across from the generator that doesn't break.
    Turn left when entering the generator room from the docks, and the clamp should be next to the wall and          the generator.

Jail cell door: In the dead end hallway at the bottom of the spiral staircase of the catacombs
also found leaning against a panel on the spiral staircase.

For the Acid Gat:


The test tubes can be found somewhere on the floor in the Warden's Office. The first location is near the Uzi leaning up against the wall. The next possible location will be to the left of the mystery box spawn. The last possible location will be to the left of the fireplace in the Warden's Office.

The briefcase can be found in the cell block. The first location is on top of a desk just outside the spawn by a jail cell. The next possible location will be near the Afterlife power box by the MP5. The last possible location will be underneath the stairs leading up to the B23R.

The acid can be found in the infirmary. The first location is on top of a wooden table near a bloody bathtub. The next possible location will be on the floor in the room with multiple bathtubs full of blood. The last possible location will be on top of a table in the Infirmary's shower room.



Pack-A-Punch on this level is extremely hard to get to. You have to find 6 parts. The Warden's Key, and all of the plane parts. There are the clothes, where you go into Afterlife mode to start the dryer to get them. There is the Ropes where you have to enter the code at the bottom of the stairs via Afterlife to lower the elevator. There is the power room at the Docks where you shut down the machines while in Afterlife to turn off the electricity around the door in the Warden's Office for the generator. Also on the docks, the Canisters are in a small chained off area. Two must enter and one must go into the Afterlife to open the door, but close the entrance. Then the living person grabs the part, and then person in the Afterlife revives himself.  The last part is just in a locked box just one floor beneath the room. All that's needed is the Warden's Key. Then you add all the parts onto the plane, and it will fly you to the Golden Gate Bridge. 





The Golden Spork
(This list was taken from the COD Zombies Wikia, thank you so much! If you wish to visit the actual page, click here)



The Golden Spork is a hidden melee weapon and Wonder Weapon in Mob of the Dead. It is the most powerful melee weapon in the history of Zombies.

To obtain it, the player must:


Visit the Golden Gate bridge at least once.


Obtain the Hell's Retriever.


Obtain the AcidGat by converting the Blundergat via the Acid Gat Kit.


Find the jail cell with a blue and green movie poster hanging on the wall near the Warden's Office. Throw the Hell's Retriever at the poster and it will be removed revealing a hole in the wall.


Enter Afterlife Mode. There is a portal entrance at the end of the row of cells near the Warden's Office. 


Enter the portal and zap a spoon lying on the floor to the right of a large crack with a skull in it. If done correctly, the player will hear the Demonic Announcer laugh.


Enter the cafeteria and proceed to the barrier at the back of the room. There is a table against the left wall inside the barrier, and the spoon will now be laying on top if it. In order to pick up the spoon, the player will need to throw the Hell's Retriever at it. If done correctly, the player will hear Brutus. (Note: This step must be completed for each player who wishes to obtain the Golden Spork.)


Enter the infirmary and locate the lone bathtub filled with blood opposite a Mystery Box spawn. Hold the action button when next to the bathtub. A silver spoon will appear and stir the blood. (Note: This step must be completed for each player who wishes to obtain the Golden Spork.)


Enter the underground showers and kill zombies using the Acid Gat or Vitrolic Withering. When the correct amount of zombies have been killed, the Demonic Announcer's laugh will be heard once again.


Re-enter the infirmary and return to the lone bathtub filled with blood. Hold the Use button and a zombified hand will raise out of the blood grasping the Golden Spork. Press the Use button to take the Spork, and it will be removed from the hand. (Note: This step must be completed for each player who wishes to obtain the Golden Spork.)

This weapon is ONE hit kill until round 33





Sunday, April 7, 2013

Mob of the Dead: Details

Well, Treyarch has released an all-new video describing the details of this new map. And to be honest everyone...I think this will be the best one ever. Here are some of the things this amazing map will incorporate.


  • This map is supposed to be theatrical. While things like Easter Eggs have been on Zombie maps for the better players to try, the story will incorporate even more into the game-play than ever before.

  • The HUD (Heads Up Display) has been customized just for this map. It has a rustic feel to it, with metallic numbers and icons.

  • There will be an 'After life' in this game. Little was described, but from the video it appears that you either go when you go down, or what I noticed, is a power up bar on the HUD. If you get enough kills, you get to go into 'Purgatory' where the zombies can't attack you, and where you can do special things to assist in continuing the story line.

  • A new perk called the 'Electric Cherry' has been added, this perk creates a shield of electricity every time you reload, buying you more time if you have something like the RPD or Remington, something that requires more time to reload.

  • A new Boss Zombie is appearing. This appears as a heavily armed guard, enveloped in barbed-wire. This may be the most challenging of late. This zombie can take out perks, seal-off the room to the Box, and appears to be very hard to kill. He is able to be killed by Insta-Kill, as seen in the video. He comes out along with the regular zombies, so it is unknown whether or not he comes out randomly.

  • A whole soundtrack has been put together in this map. Instead of having to unlock one song from finding pieces, multiple songs will be played based off of where you are or what part of the story you are at.

  • Multiple guns have been added, both from multiplayer, campaign, and some just for this map entirely. Out of the ones we know: LSAT is making a return. AK-47 has been added. Uzi has been added. A Tommy Gun (A modified thompson), and a few more 50s era weapons.


  • A new WONDERGUN has been added, this weapon is almost like the double-barreled shot-gun, but has four chambers. This gun can also be PACK A PUNCHED, and when shot releases several bombs which stick to the zombies, and then explode. This looks like it's going to be one of the best guns yet, a big hit for you high-round players.

  • Traps will return in this map in doorways that have circling blades, slicing through the masses of zombies. This map will also incorporate transportation, such as elevators and pulley systems.


  • Pack-A-Punch has an all new camo, which appears to be orange with grid-like patterns that move around slowly. This seems very interesting, and is very different from Die Rise. It appears that Treyarch is changing the Pack A Punch camos every map.


  • A new Power-Up is also featured, which looks like the Combat Axe from multiplayer! It bounces off the walls, and blows through zombies with ease! This appears in your HUD as a special grenade, and can be used to grab far-off Power-Ups. This may end up being extremely useful.


  • As seen by the end of the video, the crew of characters take off on their makeshift plane. It is unclear if this actually succeeds, because if this is the Easter Egg, than you actually have a way to technically 'Beat' the level. On every zombies level that has existed, besides Grief, you have not been able to win, just eventually die. 






So far, this map appears to be the most ambitious yet. I have high hopes for this map, and how well it's going to turn out. Stay tuned for more information!

Thursday, April 4, 2013

UPRISING DLC INFORMATION RELEASED

It's finally here ladies and gentlemen! Black Ops 2's 2nd DLC is going to be in our hands in 12 days...The video will make you drool uncontrollably - Check it out!





This new map pack comes with four new multiplayer maps - and a new ZOMBIES adventure!

Magma: A small town underneath an erupted volcano, where the lava creates a treacherous hazard when flowing!

Encore: A stage in London where you can be the rock star on stage; only with any gun of your choice! Probably the ONLY moment you'd want to be in the nose-bleed section.

Vertigo: Enjoy seeing the 'Mistakes have been made' icon on the kill list, because this will be happening a lot. This level takes place on a skyscraper, where every edge is probably a death trap. Not so unlike 'Die Rise'

Studio: With the same model template as 'Firing Range' This map has now been re-vamped to have crashed alien space-ships, old west saloons, and towns! Lights, Ammo, ACTION!




Mob of the DEAD: This all-new zombies map is set in the historic setting of Alcatraz! With all new characters, all new weapons, and new red-eyed zombies! You'll be wishing you were locked safe in those cells after you see all the rampant zombies that occupy this prison...luckily, some of your mobster friends have a Tommy gun or two.

Monday, April 1, 2013

New Map Packs?

Well, I'm sure by now everyone is quite bored of Die Rise. This map pack was great. The multiplayer maps were loads of fun, the Peacekeeper is a great weapon, Turned was a little gimmicky, but fun. Die Rise, the main jewel of the DLC, was a huge success and was fantastic. But I think it's time to start looking into the future of Black Ops 2 DLCs. What will this new map be? I have a couple of theories/ideas/hopes for the new level. Some are from me and some are from multiple people.


One theory that's really been flying around is a map that is Atlantis. How it would work is unknown, but I would guess it would work like Moon. Some places would be dry, but some would be in water, making you have to put a diving suit, like the P.E.S. Some interesting Wonderguns for this level would be a harpoon gun, since this new game has been riding on the build-able guns. It would operate like the crossbow, and if PPed would have tri-bolt. Another would be a fantastic gun that only works in the underwater parts of the map, a gun that sucks in water on the backside and shoots it out the front at incredible speeds, blowing through half fish-eaten zombies like nothing. An interesting new perk would be something that makes you move faster through the water, or go into it without the suit.


Another interesting map would be a desert map, like Mirage was. I think this would make for some interesting views, and some interesting challenges. This map could have something like lions instead of dogs for rounds. Or giant scorpions. That would be insane fun, but it's something I doubt Treyarch would do. There could be lots of room to run, but the game could be programmed to have zombies spawn out of any sand anywhere. Making it more difficult even with the extra space. A fun wondergun would be something you could shoot at the ground and it would cause quick-sand, sucking up anything stupid enough to run into it. Maybe even yourself. A fun perk for this would be a really expensive perk that lets you dual-wield any weapon you have. That'd be sexy.


Another idea would be to bring back the old crew. Dempsy, Takeo and Nikolai. A side show off to see what has been going on with them would be fantastic. Maybe a space level, in a space ship, trying to fly their way back to Earth. Zombies could be crawling all over the ship. And occasionally, a piece of the Earth could hit the ship, causing major disruption to your trains. But it could also kill some zombies. The wave gun could make a re-appearance. And the special round could be some weird alien bug things that act like the minions from Die Rise. What can I say? I'd just like to hear Dempsy's voice again.


If you've got any great ideas, post it as a comment or post it on the Facebook wall! If it's good enough, I'll add it on here with these ideas. I'll post any new information as soon as I can! Don't forget to sign up for Grief Tournaments! 2000 Microsoft Point Reward!

Friday, March 15, 2013

DIE RISE MAP




Here's my almost finished Die Rise map! It's only missing the room with the Sliquifier and the roof with the Dragon, but I figured you guys should look at it. When I am finished, I will update this post's picture. Thank you guys so much for waiting on me. Hope it helps. It is a little bit more helpful to someone who has played the map at least once. (Note: If it's not big enough for you to see everything, download it and view it from there.)


Here's a little close up of the legend!


If you see from the image, I have two great circle spots I have pointed out, the Restaurant and Buddha room. The Restaurant is a very good circle spot, and it is close to the SVU-AS. This gun is very accurate, has a large amount of ammunition, and is extremely powerful, especially after Pack-A-Punch. It's also right next to two perks. The Buddha room is very wide, and has a higher up floor to run up to in dire situations. But this spot has no perk or guns near, except from jumping off to the building with the power, which you can't come back from, unless you have the Trample Steam. Along with the recommended train spots, I also have the places for parts and teddy bears. One bear is right beside the SVU-AS, the other on the second floor of the Buddha room, in the dark corner right under where the zombies jump down from, and the third is stuck in a sewing machine in the power room. After you have activated all of these, it will play "We all fall down" by Kevin Sherwood. There are a LOT of places for parts, so some of the rooms are totally littered with blue triangles, the symbol that stands for a part spawn point. If anything you think should be added, leave a comment saying what should! Thanks so much guys! Hope you like the Die Rise Map!


Friday, February 8, 2013

Die Rise Strategies

              For all of you playing the new map in Black Ops 2's Revolution DLC, you probably know that Die Rise is pretty hard. A lot harder than any other map that has been released (Except for maybe Nacht, but that's boring). After playing this map a LOT, I've come to find some pretty good paths for success. So lets start off in the first room. You'll probably want to stay until about round 3. I know, it makes you feel weak. I used to stay in the first room of Kino until round 6, but this map is hard. Grab a part while you're in there. There should be either the Motor, Flag, Chicken Wire, or Bellows. After you finish round 3, or halfway through it maybe, you want to buy the first door. There are also some parts in here, unless all of them were in the first room, which is highly unlikely. Do NOT take the path where you jump down the broken staircase to the SVU-AS. Buy down the escalator on the right, and buy the PDW-57. In here, you can camp out for at least 4-5 rounds, and make enough points to have maybe 7500 points. After you think you've spent enough rounds here, leave the last zombie (NOT a crawler, a crawler will die as soon as you leave the room) and walk to the very bottom of the escalator you came down from. While looking down, you can very, very slowly walk off of the edge and drop down one level. Here, there are 2 elevators (not operational unless you have the power on) and a desk for a build-able. If you have parts, you can add them here. This is where you build the Trample Steam. My previous post has the parts on how to build it. Here is also where the B23R is, but I suggest you save your money, and jump off the ledge next to the wall gun and you MUST land on the pink mattresses. You will die otherwise. After that, run into the next room, go down the ramp that is really just a collapsed ceiling, and go down another level. Run over to the right, and a straight away takes you straight to..I'm not sure. It's too large to be an elevator shaft. You just have to jump down, platform to platform. Do NOT skip any platforms. You will die. This part of the map can get unusually dark, which makes it very dangerous mid-round, unless you really know what you're doing. After jumping 2 platforms down, you'll realize that they have little side-rooms. These do not go anywhere, they just spawn zombies. But one of these little rooms has Galvaknuckles, and I strongly recommend you buy it if you have the points for it. The very bottom doesn't look like the bottom, but it is. Just drop down there, and you'll appear directly in front of the AN-94. This is probably one of the best wall guns ever added into zombies. This gun is difficult to come back to to retrieve ammunition, though lucky for us, it has a huge ammo count. After buying this, you should have the PDW-57 and the AN-94. I've found that Max Ammo is common enough not to worry too much, with an exception of super high rounds. If you have 2 people, you can camp in this room for a short while, but I suggest you leave soon, this spot can end up pretty bad in a few seconds.

    Buying into the next room is the best part. This room is usually referred to the "Upside-Down Buddha Room", for the whole room being flipped, and there is a metal carving of the Buddha on the wall. This is a FANTASTIC circle spot. You can do it several different ways, and if you're talented enough you can find lots of different ways to get out of bad situations. But this room is only a very good spot if you have Juggernog, so you'll want to move on until you can come back later. On the open side of the room, there is a concrete pillar that runs sideways over to another building. Sprint and jump to the highest level, this will make it cheaper to buy to the power. If you land on the lower level, that's fine as well, they both lead to the same place. So, buy your way through the doors until you appear in the room with all the sewing machines, and there will be the power switch. As soon as you turn it on, there should be at least one elevator that appears with a perk, most of the time it's Juggernog. If you're lucky enough to have the money, and have it appear in front of you, go ahead and buy it. You'll need it. If you wish to build the Sliquifier at this point, go right ahead. The Sliquifier does replace your gun, though. Try not to start a new round while here. This part of the building is a terrible spot to get stuck at. After you finish building or buying, wait near an elevator shaft until it's one or 2 levels below you. Once it is, jump onto it, and wait for it to take you to the top of the map. (In mid-round, it appears that the zombies will stop as soon as you get into the elevator, allowing you safe passage to the top.) At the top, there is the Claymores, Bowie Knife, and Semtex grenades. A great camp/circle spot is right behind the Dragon sign, underneath the broken walkway. This is one way of surviving to the mid-twenties. But if you buy down a level, there is the MP5, 3 elevator shafts for use whenever, and a series of cheap doors that make a PERFECT train area. You have constant ammunition from the MP5 spot, (places very conveniently) and several perks that will appear in the elevators. And if you ever need to go back through the map, run up to the top of the building, go up the ramp to the comm tower, and jump across to the room with the Desk and B23R, and start going around through the map again! So the major highlights are the Upside-Down Buddha Room, and the Room One Floor Beneath the Dragon. These two spots are the best, and each can be circled by two talented zombie killers at once.
 I hope this has helped! Check out my other posts and videos, and places your votes on the sidebar! Map of Die Rise will be posted soon!

Friday, February 1, 2013

Die Rise Review

So, I finally got it downloaded, and played it like a mad man. What's it like? Kicks your ass. It kicks the hell out of your ass. Earlier, I was complaining about the small, effortless levels such as Farm and Town, but this just went totally opposite. The visuals are gorgeous. This map is unbelievably massive. I still haven't gotten all the way through it, and it's way harder. In my opinion, I think that Treyarch may have been rushed with the first zombies maps, focusing more on the campaign and Multiplayer. But they made it up in this first DLC alone. Let's take a look at some of the new things:

  • A new Wondergun called the Sliquifier has been added to the map. This gun is build-able, like the Jet Gun, but has ammunition that can be filled with Max Ammo, and if it lost, it appears in the box later, instead of painstakingly looking for parts and rebuilding. This gun can power through about 6 zombies with one shot, but it can be shot at the floor to make the floor slippery, causing the zombies to slip and slow down dramatically. If done correctly, you can shoot this near the edge of a building, and send your whole train flying off the edge
  •  A new Perk, called "Who's Who?" has also appeared, and this is quite a crazy but exciting design. This map has a lot of dropping down levels, making it easy to go down, but not so easy to get back up. This makes reviving teammates virtually impossible because you have no way to get back up a level.(besides going on randomized elevators which you can have no control over) But what would you say if I told you that you could revive YOURSELF? That's exactly what this perk does. You go down, as always, but your teammate, struggling with the confusing dark map and barely making it past zombies says "I might not be able to get to you..". But that's okay, remember that old saying? "If you want something done right, do it yourself!" Well that is exactly what you will do. A double of your character spawns on the same level, with nothing but the starting gun. If you are good enough not to get killed, you can run to your character, and revive your own self, and as soon as you are revived, the double goes away, and you're back just like if one of your teammates did the job. BUT. If you can't make it, and the other you dies, the clone you're playing as becomes the real one, but with only the starting gun. If you fall down an elevator shaft with "Who's Who", the clone will spawn just like at the start of a new round but with out waiting for your friends to finish it, because you won't be able to revive yourself. So you just play as if nothing happened. You don't lose any points in this process.
  • NEW WALL GUNS. This has to be the most exciting part of this map: the ass-kicking wall guns. I don't ever hit the box anymore because of this. They have added the PDW, the SVU-AS and the AN-94. These guns all have massive amounts of ammunition, even though the level is so hard it doesn't do any good. The PDW has 200 rounds to start, and is only 1000 points. The AN-94 has 300, and is only 1200, and if Pack-A-Punched, has 700 rounds! That's almost as much as the RPD! These guns are most likely the only way to survive on this dark nasty high rise. The original wall guns return as well, such as the MP5 and M14 amd M16. But those are no fun!
  • A new type of round, similar to the HellHounds round, has been added. The crawler-type zombies, which appeared in Kino and Five, then re-appeared in Moon, have come back in Black Ops 2, but with a horrible twist. These monsters are crazy fast, have teleporting abilities, and jump back and forth between the ceiling, the walls, and the floor. The auto-aim does seem to calibrate itself specially for these zombies, making it not so hard to aim and kill. Shotguns and SMGs seem to have the best affect, but don't doubt the power of these little critters. Without Juggernog, they'll kill you in 3 hits or less, or scare you enough to send you running out a window. After the round, the last one will drop a Max Ammo power, like Hell Hounds. Hopefully you won't have too many friends to revive at this point. IF. If you are able to pass the whole round, killing them only by knife, you will also get a Random Perk Bottle at the end of the round. If you can beat the round without being hit once, you will also get a random perk bottle.
So, let's talk about the new aesthetics this map has added. This map starts off looking somewhat bright, but once you are indoors, the mood takes a major downward turn. If you can get your whole team into the elevator in the starting room, it will drop down a few levels, giving you a quick shot to the power, but by bypassing the box, and some impressive wall guns. In most cases, it's better to keep buying doors to see what's on the other side. You can jump from building to building, if the building is close enough, and if it's at a slightly lower level. Getting back is the hardest part, though. This map can get pretty dark inside the buildings, even at full brightness. Stick to rooms with windows. The perks are randomized in this level, appearing in different elevators every game. You cannot travel inside these elevators, you have to wait until they are directly below you on a lower level, and get on top of them. There does not appear to be a bank or fridge in this level, like TranZit. There also aren't as many build-ables. The only 3 things that are built are the Trample Steam, which launches you building to building, making it MUCH easier to travel, the Sliquifier, and the NavCard Table. Here is how to build all three of these (from COD Zombies Wikia, thanks for your help!) :

Trample Steam:
All the parts are found in the starting room or in the room adjacent through the door.
  • Chicken wire
  • Motor
  • Bellows
  • Flag 
Sliquifier: 
Note: All Parts are located in the same building.
Part 1: Near the top of the staircase, next to the television. This part never moves.
Part 2: It is either directly next to where the Sliquifier is built in a cage, or directly next to the power switch on a table.
Part 3: It is either in the power room on the tables by the elevators, or by the fridge near where you build the Sliquifier.
Part 4: It is either on the barrel next to where the debris was bought, or it is in the room upstairs with the showers and washing machines on a wooden stand.

Navcard Table:
  • The radio can be found behind the opening leading downstairs from the base of the dragon.
  • The plank can be found directly under the tower, right next to where the Nav table is built.
  • The meteorite can be found in a corner next to two transformers close to the two elevators that go down into the power room.
  • The fusebox can be found by climbing up the scaffolding next to the dragon, jumping down to the platform with the Semtex Grenades, then going to the end of the platform and dropping down in front of a single, separated elevator, It is on the ground leaning on one of the buildings. NOTE: The only ways out of this area are to go down  the elevator shaft or to drop carefully down the ledge to the left of the elevator shaft, so it is advised to look for this part at the end of a round while someone else is watching the last zombie. 


Hope this helped you guys out, I'm sketching out a Die Rise Map as we speak, hopefully it will be done in the next few days, this map is quite confusing. Videos soon as well! Hopefully a new Die Rise themed background! Don't forget to Like, Subscribe and Follow! See you guys online!