Wednesday, August 21, 2013

Origins!


One more week to go, guys! Just figured I'd pop this up here, seeing as it is by far the most bad-ass thing you've ever seen.

The old crew is back, and they look better than ever. Dempsy rocks the MG-08, spraying down zombies, occasionally pulling out the trusty Bowie Knife to get down and dirty. Nikolai uses the Olympia and his own brute force to blast away and smash down zombies. Takeo pulls out his sword, lopping off more body parts than you can count, and occasionally rocks the Mauser CXS. All meet in the same room, facing the Doctor. The doctor appears to have just performed a lobotomy on a zombie....or is that....Maxis? Either way, the horde of angry zombies and giant robots look like quite the challenge. Who's ready? 

Friday, August 9, 2013

Black Ops 2's 4th DLC: Apocalypse and Origins

Just watch the video first. Please. This map pack has so much amazing shit in it, I'm just going to lose my mind.


Here it is everyone...
 The moment we've all been waiting for:
Origins.

So...the low-down.

Treyarch is giving us something that will give us a real kick in the ass before they go, and it looks just downright gorgeous. As in the earlier DLCs, there will be 4 multiplayer maps, and 1 massive zombies map.

Multiplayer maps:


Pod is based off of a 70s Utopian community that was shut down during the building process. This map features many small buildings, all within very close contact. In some places you will even have the ability to jump from one building to another for close combat, wherein roads leave room for medium to long range combat, where hopefully not too many people will be camping.




Frost is a town in Amsterdam, and looks like a great map for games like Capture the Flag. The two sides of the town are very clear cut, having a frozen river straight through it. Each side will hold it's own against the other while they try as hard as possible to assault the enemy's spawn points, while some people may just slip underneath the bridge and up the other side from behind..


Takeoff is a floating launch platform out in the middle of the ocean. But some of us old timers might remember it as the Black Ops 1 favorite, Stadium. The map has some nice roof top spots, windows, balconies, and long hallways. A perfect blend of distance and strategy. 




Dig is my personal favorite, and I'm sure some much older fans of the series will love this map. Dig is based off of the multiplayer map from Call of Duty: World at War, Courtyard. This map was very open, had short walls and paths and dug outs all around, making it a psychotic mix of close range to long range and back to close again. This map will most definitely be a massive amount of fun.






Origins...where the zombie apocalypse all begins. This is where the crew gets together. Where the zombies reign. But this is not the beginning I imagined..

This is where the original crew meets, and where their long, agonizing journey through swamps, factories, launch facilities, (and finally, the Moon) begins. Welcome back, guys!





This map is based off of WW1 trench warfare.


 Lots of paths, bunkers, and spikes that line the trenches. Making it narrow in some areas, but when you go up and out...you're in no man's land.


This map is the biggest yet, not just out, but up. Giant metal men walk over the trenches like a child stomping ant hills.


They'll either be a hazard..or if you're smart, you can use them to your advantage. These men are huge. It is unknown as of late whether you can go inside of them, but they are certainly are big enough. Being stepped on by one of these will not be fun. But then again, zombies can't really hold up against it either, can they?



The weather in this map is dynamic, meaning that it will be constantly changing. You'll have games where you fight through the mud and rain, trying not to fall into a deep red puddle of dirt and corpses. Then some games you might have nice snow fall from the sky, which will soon come down to become brown and red from the dirt and zombies. Some games you might just get a little bit of fog. Either way, the game is designed to change then and there, to make it deeper, more real, and more dangerous.




Some of us liked the bus from Tranzit, right? Plowing right over the hordes, safely taking you destination to destination while giving you at least a little time to breathe and think of a game plan. Well, what's cooler than a bus? A fucking tank. 


That's right, you can ride it. And shoot from it. And you know. Ride it. Did I already say that?



Along with all this amazing stuff, Treyarch has throw in more goodies! (IKR, MORE?) 
Two new WW1 themed guns. 


The Mg08, which was a machine gun used during that era. Treyarch seems to have had a lot of fun giving us lots of LMGs this game. Take a look at this.


And then, for a brand-new starting gun, we get the Mauser CXS!


An all new LMG, and for the first time, a new starting pistol! 

Treyarch has given no information on a new Wondergun, but we're pretty sure there will be one. Treyarch is just holding out on us. Saving the good stuff for when we finally play!

There is also the issue of...more metal men. Sure, there are already giant ones walking about on the map. But. There are smaller ones. Controlled by goddamn zombies.



No doubt these are the boss zombies. No doubt we are totally screwed. I think I'll start Pack-A-Punching the RPG more often. That is one thick suit. Oh, and it's got pincer-saw arms. So you know. That's totally practical and safe. I guess if we get a tank, the old crew, and some sickly new guns we need something big to fight, am I right?

Apocalypse comes out August 27th everyone! Might want to call in sick ahead of time everybody...this is going to be a good one. More information as it comes! Like, Follow, and Subscribe!





Monday, August 5, 2013

Black Ops 2 Final DLC: Original Cast Returns!

It's almost closing time, ladies and gentlemen. Treyarch is soon to release the final, epic conclusion for Black Ops 2. The major question from everyone....will our beloved companions be returning after their disappearance on Moon? It seems like our friends in the Call of Duty: Zombies studio have begun to tease us...
 Recently, Treyarch's Facebook page has posted some interesting photos related to zombies.  
A series of hand-written letters were posted, along with a diagram for a weapon by Dr. Maxis. 
These seem to be clues about the final DLC, and the hand written letters are quite obviously written by the original cast, take a look for yourself:


"When we began the site excavation, our group could not have predicted the dark path down which our work would lead us.

The Doctor remains both adamant and optimistic that the potential applications for the new found element are worth the associated risks. I concur with the sentiment, but feel increasingly anxious as to the changes I am seeing in my oldest friend." Maxis - September 22, 1917


"The Emperor grows concerned that the barbarians drive for mechanization may soon yield weapons more devastating than anything the world has ever known.

I am honored to act as his trusted agent and will insure that any such weapons are secured for the benefit of Japan..."  Takeo - October 6, 1917



"It seems beyond doubt that Fritz is up to no good. Air reconnaissance suggests prototype armored weaponry is being tested in Northern France. Scuttlebutt reads like the ramblings of a mad man; strange lights in the sky... a mysterious plauge... even giant metal men.

I'll be at the site within the week to learn the truth with my own eyes..." Dempsy - November 19, 1917


"It appears my current exile from the motherland may prove fortuitous. I have received orders to undertake a vital mission in Northern France.

Reports from the area suggest the Kaiser's War Machine may be gearing up to unleash something unlike anything we have seen before..." Nikolai - December 10, 1917  

All of these letters are dated in 1917 - WW1 era. When reading all of the letters, it seems clear that Maxis found element 115 close to this date. All of the other armies caught wind of the large scale operation, and took interest. Japan was the first to find out, seeing as Takeo's letter is dated before the others. The U.S. was second to gain information, Dempsy's page was dated a month after Takeo. Last to find out was Russia, his letter was dated in December. He luckily was in the area after his exile from his homeland, and Stalin knew he had the guts to do the job right, most likely to regain his ability to return home.

It's already known in the story that Richtofen captured and experimented on Takeo, Dempsy, and Nikolai. Several audio tapes, quotes, and easter egg segments reveal this early on. But the beginning of the story was never shown. It appears that this new map may be going back into the past, revealing the beginning of the adventure. On the 25th of July, Treyarch tweeted "We were there at the beginning..." along with another one that said "...and we'll be there at the end" This could be the best ending to a series, ever! But that isn't all. 


On August 2nd, Treyarch posted a diagram for a gun prototype designed by Dr. Maxis, dated 2 years before the capture of the Original crew. 


The "Mauser (Prototype CXS)"

Mauser was a German arms company that designed and built bolt-action rifles and hand guns.  A very successful handgun designed by the company in 1896 was produced all the way until 1937: The Mauser C96.


The C96 had the best penetration and range of any pistol at the time, and was extremely popular in many countries, including Spain, China, and Britain. The time that this gun was in use fits with the date of Maxis's prototype, and especially during the WW1 era this weapon was in heavy use. It appears that Maxis was trying to make an Element 115 powered version of the C96. I believe this to be the Wonder Weapon for the last map. When looking between this photo of the real C96, and the Maxis prototype, it appears that several things have been added. It looks like a better iron sight was attached above the hammer, grip was added in front of the clip, and the barrel of the gun is longer and more intricate. In Maxis's diagram, we also see an optional sight, looking somewhat like an ACOG . This might be the optional attachment when Pack-A-Punching multiple times.  What is also to be noted is the weight: The Maxis prototype is 1,320g, while the original was only 1,130g. The clip of the original C96 was already 10 bullets, so even if the clip space wasn't tampered with in Maxis's prototype, it will be the hand-gun with the biggest clip size to appear in zombies (Non-P.A.P.)

It seems like we might finally know the whole story of Call of Duty: Zombies, after this last EPIC dlc from Treyarch. All we have now is to wait and see! Stay tuned for more information!

Coming Soon: RTPN-HD




Tuesday, July 9, 2013

"Buried" Review!

Well, at 3-am here in Arizona, we finally got the Vengeance DLC. After that point, it was another half an hour to download, and then 6 hours trying to figure shit out. So this map is quite impressive. A Ghost town was a spectacular choice for a Zombies map. This map is much more narrow than most. There are dark tunnels, criss-crossing walkways and roads. This map took a lot a thinking to get around. Even now, after 6 hours of continuous gameplay, there are still some things I don't understand. I will keep updating this page as I realize what things I post need more information

So what is in this new level? Well...


First off, the map has an extremely long introduction, which has much more detail than the previous cut-scenes. The "Rift" that Buried is set at appears to be the site of one of the nukes dropped by Richtofen during the events on Moon. 

The characters also say much more than previous maps. Conversations between Russman and Richtofen are much more audible, and in-depth. 

The "New" Character for Buried is interesting. He's VERY big. He's around 9 feet tall, and seems a bit dumb. He's locked inside a jail-cell in the main part of town. When you first visit him, the key that unlocks his cell is right beside the door. You grab it, and then you unlock jail door. He cowers, visibly scared. There is a big bottle with the letters "XXX" on it. It says "Take Booze" You give him the Booze, causing him to freak out, and smash debris that is in the way. There are multiple places with debris that cannot be bought, but smashed by your overall-wearing 9 foot tall friend. This is also the only way to access Juggernog, Pack a Punch, and the NEW Perk Machine. Booze will randomly spawn in the Saloon and in the Jail Cell, and you can also buy it sometimes from the register for 1000 points. The trick to picking what you want him to destroy is to face it while you give him the booze. There is also candy, that can be retrieved from the sweet store that you can feed him, that makes him do several things for you.
Here's the list of things a sugar rush can do:
 If you give it to him by itself he'll attack nearby zombies, following you.

If you give it to him near a crawler, he'll pick it up and follow you with it. Shoot him and he will drop it.

If you give it to him near a build-able desk, he will fetch all the parts and build it himself, unless you shoot him, or unless you have one of the parts in your possession.

If given near the mystery box, he will punch it, making it unable to roll a Teddy Bear.

If given when you have hit the box and have not grabbed the weapon, he will punch the box and make it re-roll.

If given at a box point that does not have the box, he will run off to fetch the box for you, bringing it to the spot.

If given near the subsurface resonator, he will fetch a turbine to power it.

If given near a power-up, he will change it.

If given near a chalk-gun, he'll find a random place to put it.

 Make sure that you DO NOT shoot him though. He will run back into the cell, shutting the door behind him. If you have booze or candy, you can chase him, beat him to the cell, and show him you have the ingredients. He'll then reconsider locking himself up. If he DOES lock himself up, there are 5 locations for the key.

The Sheriff's building, beside the jail.
The Court room, hanging off of the area where someone would testify.
The Bank, behind the counter where you deposit.
Any of the rooms on the 2nd floor of the Saloon.
The end of the maze, next to Pack-A-Punch

There are lots of new features. New guns, Wonder Weapons, and a new Perk. 

There is customized HUD, like MotD, but with a more western gold feel.

The Bank and Fridge both return for this map, containing whatever was held in previous Tranzit games.

There's the all-new Ray Gun, the Ray Gun Mark 2. This is more of an assault version of the Ray Gun, and is 3 round burst. This is quite good at clearing out paths in circle trains. It also has no back-fire. It's almost impossible to kill yourself with it. (Thank God) This new Ray Gun has been added to all the maps, and has made maps like Tranzit much easier, now that there is a wonder weapon in the box.

There is also another WonderGun, only available on Buried, called the Paralyzer. This weapon has no ammunition, but over heats. when it starts, it slows down the zombies until they don't move, and then they disintegrate. It also can be used to fly into the air, when pointed at the ground. Be careful not to fly too high, because the drop will kill you if you are not careful. There are also several red glass orbs around the map. Shoot these with the Paralyzer, and they will shine brightly. This is part of the Easter Egg, (which I have not had a part of doing quite yet. Next post will be the story).

There is a new Perk Machine only available on Buried. It is called Vulture Aid. It has many effects. It works almost like the Engineer, and Scavenger perk from multiplayer. You can see where all of the perks are by their symbols through the walls, along with wall guns and build-able desks. The same is for the box as well, which appears as two question marks. Along with showing where things are in the map, it makes it so some of the zombies drop, small golden power-ups, that give small amounts of points, and some ammunition. Some zombies also appear to have a green fog surrounding them. When these zombies are killed, they drop a green spot of mist that is close in resemblance to the Meat Power-Up from Grief. When stood upon, it will make you invisible to all zombies, and they will run off. The amount of time it lasts changed based off of the amount of teammates in the game. 

This map comes with a new special opponent, the 'Mistress". This is an unofficial title given by the players. But this girl, appearing to be in her early twenties, occupies the mansion, right next to the Chapel. The only way to access the mansion is to have you giant friend bust the barrier of lights and coffins in front of it. When outside the house, you can see the girl in the windows of house. When looked upon, she will vanish from the window, and appear in another. It cost 1250 to get into the house, and once in, there is a split. You can go to the right, where there is only an empty room for Double Tap Root Beer. Or you can turn left up the stairs. Here, one of two things can happen. She will appear around the corner up the stairs. She takes very little to kill, all that is needed is several bullets. If she hits you, she'll do about half the damage of a normal zombie, but she'll take 2000 points per hit, so refrain from being hit. (The paralyzer will temporary take away her ability to take points, but it is extremely ineffective at killing her)  Kill her, and the bookshelf will open up, revealing a hole in the wall, and she will come out again. Kill her, then quickly go behind the bookshelf. Behind the bookshelf is a hallway to the right, and the mistress will then again appear at the end of it. Kill her, and run through the hole in the wall. There will be yet again, another hallway where she will appear. Kill her again, but now jump down the hole in the wall where a tree stump protrudes. You jump down, and as you get out of the mansion, there is the maze. At this point the Mistress should no longer be following you, UNLESS, the other thing happens. Every 4-5 rounds, when you enter the house, a full Mistress round will start. Meaning that they will spawn all over the map, not unlike Hellhounds. This will remove all regular zombies in the process, making her spawn everywhere The more people in the game, the more will spawn. In most cases, everyone loses all their points. But the reward for one of these rounds is Random Perk Bottle, so it makes up for the lack of money by the end.


After going through the mansion, a hedge maze on the other side. In the center, there is an open square area with a fountain. (If the fountain is destroyed, it will become a bottomless pit, where you will die.) The maze changes every time, and is somewhat hard to navigate. It is highly suggested that you learn the layout between rounds, when a crawler is present. At the end of the maze, is a gazebo with a pit and stairs. near the bottom is Pack A Punch! But don't go past that, you will fall into a pit, and die. (Made that mistake) When leaving the maze, go back into the house on the right side, and go through the mansion, same as when you entered. The Mistress will come again one at a time, until you reach the dirt tunnel, leading to the Sweet Shop. 





Tuesday, June 18, 2013

Black Ops 2's 3rd DLC: Vengance!

Tranzition looked fake, and we were right. But luckily, this new DLC looks much more AWESOME! To see Treyrach's official preview, watch the video below!



So this is the usual Call of Duty DLC. It comes with 4 multiplayer maps, and 1 zombies map. They also advertise the new Wondergun for the zombies map: The Ray Gun Mark 2.



Let's take a look at these maps a little closer.


This map takes place on a small island, the scene of a plane wreck. This map has many openings going in and out of the rocks, making it very easy to sneak through and flank the enemy. This map is very open to the air, so this map may make it hard to hide from air assaults, such as Warthogs or Stealth Choppers. I expect this to be an extremely hectic map. I expect the phrase "Where did you come from?!" Will be said a LOT.






This map is very narrow, and looks like quite the battlefield. This map takes place on a suspension bridge, seemingly under construction. This will make firefights heated and head-on. I have the feeling that explosives will have high value in such narrow corridors. Snipers might have fun camping on either end on Capture the Flag, making this a bothersome map, but it looks like it will be tons of fun.




Ever been to a paintball arena, and acted just like you were playing Call of Duty? Then welcome to Rush! This map makes interesting use of the shapes set up for the arena, making you hide behind colorful bags and tires for cover. This map will be a good medium-sized map for SMGs and Assault Rifles. Pairing them with a sensor grenade or Millimeter Scanner might be your best bet.




What's this? A satellite control center in Myanmar? Yes, but it's also SUMMIT! Who misses that snowy map from the first Black Ops? I can say with much confidence that this map will be very popular, and might be a little insane. The top floor, pictured here, was a popular camp spot, even with it's multiple entrance points. Be prepared to have your "Merciless" medal shunned as C4 flys through the window. Time to bring back the good old times. The dark, rainy ambiance of the map will spin the mood that Summit's snowy bright peaks had. 








Time for the news ALL of you have been looking forward to....the NEW zombies map! Looks like the predictions were right. I was told that the next map would have this name, but I did not agree. This map takes place in an old western town....that's underground? This seems to play off of the whole Ghost Town/Gold Mine theme, and brings back the main crew from the Tranzit. 
(Marlton is back!)




The trailer also describes a 5th character. He was described as something you may have to fight, or that might be useful to you during the gameplay. He appears to be a citizen of this "Ghost Town", and might have information about the town. But he appears jailed, so what might he have done to be locked up? Was that the only thing that kept him alive as the rest of the town members succumbed to the zombie apocalypse? Or was he the reason everyone is now the undead..?

(New Character?)





Along with the zombies map, there is also a new Ray Gun! The Ray Gun - Mark 2. This gun appears to be more of a rifle variant of the Ray Gun, being slightly longer with more contraptions. The clip of whatever Ray-Gunny juice powers the thing now goes into the back of the gun, and makes it (dare I say?) faster to reload. This gun seems to be very effective, as it has now been given the ability to completely wipe out trains of zombies.   The Original Ray Gun was a good, light weight, effective savior. But it would sometimes injure you, and it was not as effective when training on High-Round games.  A revamped hand-gun seems quite fit for the Wild West.  You'd better be the fasted gun-slinger in town .....because this town ain't big enough for a huge horde of zombies and 4 survivors!



This seems like it will be another bad-ass download from Treyarch! Personally, I really enjoyed the aesthetics of Treyarch's last DLC,  on Mob of the Dead. I hope that this map will bring in some new details, and not make this another Die Rise. There doesn't appear to be any new guns available in Buried. The LSAT will be making a return, but other than that, it's unknown what guns will in the box this time. 

Thanks for reading! Don't forget to like my Facebook and Twitter page, featured on the left side bar! More information as it's released! 





Tuesday, June 4, 2013

Black Ops 2's 3rd DLC leak: Tranzition?

Well, the glory days for Uprising have passed. Treyarch's second DLC was stunning, and was definitely one of the best. But we've still got two more DLC's to go, and the 3rd is just right around the corner! So what's buzzing around the internet? This leaked image, similar to the first leaked image of Revolution, shows off the new DLC. This image MAY be fake, it is unknown at this time, and does look a little shady, along with the fact this image is EXTREMELY poor quality.

(UPDATE: This is a fake DLC. Does not exist. New information added HERE)

So what's going on here? Will Moon be coming back to us this summer? After Group 935's escapades on the Moon, we lost Richtofen as a playable character, and lost the other 3 members of the group, Takeo, Dempsy, and Nikolai. Are they still there, searching for a way back to Earth? That seems like it might be a very real map idea, but the Multiplayer maps seem very ambiguous. With the low image quality, it's hard to zoom in and see what these maps might be. Sacrifice might be some Mayan temple, Hidden could be anything really just as long as it's in the dark. Cavern seems kind of straight forward, but virus could mean many things. These maps kind of seem unlikely due to the fact that past DLC maps have stuck to a certain "futuristic" style. These map names seem too broad, kind of like maps from WaW or Cod4. The next release will most likely be in July, so official word will probably be coming from Treyarch relatively soon. Until then, stay sharp everybody!

Wednesday, May 22, 2013

Xbox ONE Revealed with Call of Duty: Ghosts!

This morning, Microsoft revealed the information for the Next-Gen Xbox: Xbox One 

This new system has gone to massive lengths to improve and impress the gaming world. This system truly is a massive feat. Here are some of the things that was released:

Every Xbox One will come with the new Xbox Kinect. Kinect will have a 1080p camera, with upgraded voice recognition and more motion controls. This will make for a less choppy experience when trying to tell your Xbox to do certain actions for you. Some Kinect fans from the Xbox 360 were not too happy about it's performance.

Xbox One is boasting some nice hardware specs. 500GB Hard-Drive, 8GB Ram, HDMI Input-Output, USB 3.0, and an 8-core CPU.

Everyone was kind of expecting Microsoft to follow the curve of WiiU and PS4, and add a touch-screen to their remotes. Xbox did not follow that path, but has streamlined their controller and upgraded it. It has an integrated battery compartment, so you no longer have that large rectangular hump along the back. The controllers also have integrated Wi-Fi, new directional pad and new "Impulse" force-feedback triggers.

In the reveal, Marc Whitten makes his appearance to state the specs and technology behind Xbox One. He says that Xbox One basically runs on 3 different operating systems. One that uses the high-graphics and gameplay for the user, one that uses a specialized system of Windows, that allows the user to do web-based apps, and web browsing capabilities. The last one is an operating system that links them together, making it extremely fast to multitask, and move from one application to another.

In this system it will remember your favorite apps, games, and movies, and set them highest on the page for you to use. This system will even let you do multiple tasks at once, such as watch a movie and Skype or browse the web or check fantasy football games. The new system is designed to run many things at once, without lag or interference. Marc Whitten also says that they now have over 300,000 servers running for the new Xbox Live. This will make it easier to play games and run web-based apps with no waiting time or lag.


EA Sports (The only thing EA can do without totally ruining)  is making a special contract with Microsoft and Xbox Live, and is making several games exclusive to the Xbox One. Forza Motorsports is also doing this with their next game, Forza 5. The detail in the graphics and the feel of the games are extremely impressive. Nothing shows off graphics on game systems better than a good racing game.




But the crown jewel of this event is Call of Duty: Ghosts. My expectations for this game were low. MW3 was a total bust, and seemed to be a step down from MW2, and was puny in comparison to Black Ops/Black Ops 2. But Infinity Ward is really stepping it up for this new game, with all new characters and an all new engine. The game is supposed to have a more emotional connection to the settings and characters. There is also a new addition to your team: a K9 that sniffs out bombs and warns when enemies are near. There are also some new additions to the physicality of the game. You can lean around corners, to look for enemies without exposing your whole body. You will now be able to jump right over lower objects, without losing your momentum. In previous games, you literally had to climb on top of a wall the size of your hip to get over it. But now you can just leap right over it without wasting your time. Another movement they are adding to Ghosts is almost like Black Ops's diving maneuver, but is a slide. This will allow you to duck out of the line of site very quickly, and may make online games a little more interesting. Along with all these great additions, Ghosts comes with fantastic new graphics and better AI. In multiplayer, you'll be able to customize your character to your liking. In previous games, you were able to customize colors and themes for your weapons. Now you will be able to customize the whole package. It is unknown whether or not this is purely aesthetic, or if it affects your stats, such as agility and strength. This game looks like it will be a fantastic come back for Infinity Ward, and I can't wait to see what's in store for us at E3!