One more week to go, guys! Just figured I'd pop this up here, seeing as it is by far the most bad-ass thing you've ever seen.
The old crew is back, and they look better than ever. Dempsy rocks the MG-08, spraying down zombies, occasionally pulling out the trusty Bowie Knife to get down and dirty. Nikolai uses the Olympia and his own brute force to blast away and smash down zombies. Takeo pulls out his sword, lopping off more body parts than you can count, and occasionally rocks the Mauser CXS. All meet in the same room, facing the Doctor. The doctor appears to have just performed a lobotomy on a zombie....or is that....Maxis? Either way, the horde of angry zombies and giant robots look like quite the challenge. Who's ready?
Just watch the video first. Please. This map pack has so much amazing shit in it, I'm just going to lose my mind.
Here it is everyone...
The moment we've all been waiting for:
Origins.
So...the low-down.
Treyarch is giving us something that will give us a real kick in the ass before they go, and it looks just downright gorgeous. As in the earlier DLCs, there will be 4 multiplayer maps, and 1 massive zombies map.
Multiplayer maps:
Pod is based off of a 70s Utopian community that was shut down during the building process. This map features many small buildings, all within very close contact. In some places you will even have the ability to jump from one building to another for close combat, wherein roads leave room for medium to long range combat, where hopefully not too many people will be camping.
Frost is a town in Amsterdam, and looks like a great map for games like Capture the Flag. The two sides of the town are very clear cut, having a frozen river straight through it. Each side will hold it's own against the other while they try as hard as possible to assault the enemy's spawn points, while some people may just slip underneath the bridge and up the other side from behind..
Takeoff is a floating launch platform out in the middle of the ocean. But some of us old timers might remember it as the Black Ops 1 favorite, Stadium. The map has some nice roof top spots, windows, balconies, and long hallways. A perfect blend of distance and strategy.
Dig is my personal favorite, and I'm sure some much older fans of the series will love this map. Dig is based off of the multiplayer map from Call of Duty: World at War, Courtyard. This map was very open, had short walls and paths and dug outs all around, making it a psychotic mix of close range to long range and back to close again. This map will most definitely be a massive amount of fun.
Origins...where the zombie apocalypse all begins. This is where the crew gets together. Where the zombies reign. But this is not the beginning I imagined..
This is where the original crew meets, and where their long, agonizing journey through swamps, factories, launch facilities, (and finally, the Moon) begins. Welcome back, guys!
This map is based off of WW1 trench warfare.
Lots of paths, bunkers, and spikes that line the trenches. Making it narrow in some areas, but when you go up and out...you're in no man's land.
This map is the biggest yet, not just out, but up. Giant metal men walk over the trenches like a child stomping ant hills.
They'll either be a hazard..or if you're smart, you can use them to your advantage. These men are huge. It is unknown as of late whether you can go inside of them, but they are certainly are big enough. Being stepped on by one of these will not be fun. But then again, zombies can't really hold up against it either, can they?
The weather in this map is dynamic, meaning that it will be constantly changing. You'll have games where you fight through the mud and rain, trying not to fall into a deep red puddle of dirt and corpses. Then some games you might have nice snow fall from the sky, which will soon come down to become brown and red from the dirt and zombies. Some games you might just get a little bit of fog. Either way, the game is designed to change then and there, to make it deeper, more real, and more dangerous.
Some of us liked the bus from Tranzit, right? Plowing right over the hordes, safely taking you destination to destination while giving you at least a little time to breathe and think of a game plan. Well, what's cooler than a bus? A fucking tank.
That's right, you can ride it. And shoot from it. And you know. Ride it. Did I already say that?
Along with all this amazing stuff, Treyarch has throw in more goodies! (IKR, MORE?)
Two new WW1 themed guns.
The Mg08, which was a machine gun used during that era. Treyarch seems to have had a lot of fun giving us lots of LMGs this game. Take a look at this.
And then, for a brand-new starting gun, we get the Mauser CXS!
An all new LMG, and for the first time, a new starting pistol!
Treyarch has given no information on a new Wondergun, but we're pretty sure there will be one. Treyarch is just holding out on us. Saving the good stuff for when we finally play!
There is also the issue of...more metal men. Sure, there are already giant ones walking about on the map. But. There are smaller ones. Controlled by goddamn zombies.
No doubt these are the boss zombies. No doubt we are totally screwed. I think I'll start Pack-A-Punching the RPG more often. That is one thick suit. Oh, and it's got pincer-saw arms. So you know. That's totally practical and safe. I guess if we get a tank, the old crew, and some sickly new guns we need something big to fight, am I right?
Apocalypse comes out August 27th everyone! Might want to call in sick ahead of time everybody...this is going to be a good one. More information as it comes! Like, Follow, and Subscribe!
It's almost closing time, ladies and gentlemen. Treyarch is soon to release the final, epic conclusion for Black Ops 2. The major question from everyone....will our beloved companions be returning after their disappearance on Moon? It seems like our friends in the Call of Duty: Zombies studio have begun to tease us...
Recently, Treyarch's Facebook page has posted some interesting photos related to zombies.
A series of hand-written letters were posted, along with a diagram for a weapon by Dr. Maxis.
These seem to be clues about the final DLC, and the hand written letters are quite obviously written by the original cast, take a look for yourself:
"When we began the site excavation, our group could not have predicted the dark path down which our work would lead us.
The Doctor remains both adamant and optimistic that the potential applications for the new found element are worth the associated risks. I concur with the sentiment, but feel increasingly anxious as to the changes I am seeing in my oldest friend." Maxis - September 22, 1917
"The Emperor grows concerned that the barbarians drive for mechanization may soon yield weapons more devastating than anything the world has ever known.
I am honored to act as his trusted agent and will insure that any such weapons are secured for the benefit of Japan..." Takeo - October 6, 1917
"It seems beyond doubt that Fritz is up to no good. Air reconnaissance suggests prototype armored weaponry is being tested in Northern France. Scuttlebutt reads like the ramblings of a mad man; strange lights in the sky... a mysterious plauge... even giant metal men.
I'll be at the site within the week to learn the truth with my own eyes..." Dempsy - November 19, 1917
"It appears my current exile from the motherland may prove fortuitous. I have received orders to undertake a vital mission in Northern France.
Reports from the area suggest the Kaiser's War Machine may be gearing up to unleash something unlike anything we have seen before..." Nikolai - December 10, 1917
All of these letters are dated in 1917 - WW1 era. When reading all of the letters, it seems clear that Maxis found element 115 close to this date. All of the other armies caught wind of the large scale operation, and took interest. Japan was the first to find out, seeing as Takeo's letter is dated before the others. The U.S. was second to gain information, Dempsy's page was dated a month after Takeo. Last to find out was Russia, his letter was dated in December. He luckily was in the area after his exile from his homeland, and Stalin knew he had the guts to do the job right, most likely to regain his ability to return home.
It's already known in the story that Richtofen captured and experimented on Takeo, Dempsy, and Nikolai. Several audio tapes, quotes, and easter egg segments reveal this early on. But the beginning of the story was never shown. It appears that this new map may be going back into the past, revealing the beginning of the adventure. On the 25th of July, Treyarch tweeted "We were there at the beginning..." along with another one that said "...and we'll be there at the end" This could be the best ending to a series, ever! But that isn't all.
On August 2nd, Treyarch posted a diagram for a gun prototype designed by Dr. Maxis, dated 2 years before the capture of the Original crew.
The "Mauser (Prototype CXS)"
Mauser was a German arms company that designed and built bolt-action rifles and hand guns. A very successful handgun designed by the company in 1896 was produced all the way until 1937: The Mauser C96.
The C96 had the best penetration and range of any pistol at the time, and was extremely popular in many countries, including Spain, China, and Britain. The time that this gun was in use fits with the date of Maxis's prototype, and especially during the WW1 era this weapon was in heavy use. It appears that Maxis was trying to make an Element 115 powered version of the C96. I believe this to be the Wonder Weapon for the last map. When looking between this photo of the real C96, and the Maxis prototype, it appears that several things have been added. It looks like a better iron sight was attached above the hammer, grip was added in front of the clip, and the barrel of the gun is longer and more intricate. In Maxis's diagram, we also see an optional sight, looking somewhat like an ACOG . This might be the optional attachment when Pack-A-Punching multiple times. What is also to be noted is the weight: The Maxis prototype is 1,320g, while the original was only 1,130g. The clip of the original C96 was already 10 bullets, so even if the clip space wasn't tampered with in Maxis's prototype, it will be the hand-gun with the biggest clip size to appear in zombies (Non-P.A.P.)
It seems like we might finally know the whole story of Call of Duty: Zombies, after this last EPIC dlc from Treyarch. All we have now is to wait and see! Stay tuned for more information!