Friday, December 7, 2012

Evil Grief Methods

I've been playing grief mode a lot more lately, and have come to find that I enjoy it a great deal. The very fact that there is a Zombies mode that you can "Win" gives it a whole different feel. The beginning of Grief is very slow, and getting good money for the first 8-10 rounds can be painstakingly hard because of the 8 players. It's better to get a gun before Juggernog, so you can make money waiting for someone else to buy the door. (Though this does not work on Farm) A new Power-Up, which us unnamed by my knowledge, is a floating piece of rotted, raw, moldy steak. You walk around with this, and where ever you throw it leads the zombies straight to it, almost like a Monkey Bomb, but it lasts longer. The difference with this is if you can throw it onto an enemy player, it fumes them with green smoke or most likely an odor of rotting meat, causing all the zombies to attack him, and him only.

We all know the EMP grenade is pretty much useless, and in some cases, fatal/annoying when accidentally swapping your Monkeys for them on accident, or throwing it near a Perk machine you need desperately. It is only good for the Electric zombie, (or "Him"). But, it can be a very cruel and useful tool for Grief. If you are capable enough, of course. When an enemy teammate goes down, usually about 3 of the teammates go to revive/protect the reviver. This can be to ward off zombie, but it is also because if someone goes down, and someone is trying to revive them, a player from the other team can knife the reviver, knocking him from reviving his teammate, and starting the whole thing over again. This can avoided if you revive from a "prone" position. Anyways, back to the EMP tactic. Everyone has had a moment where their friend has gone down, and they've got just enough time to revive them, and they get hit a few times in the back by zombies, but they were fast enough to bring him back, and sprint away. This can really only be done with Jug, because without it, Zombies can be very temperamental and put you down in one hit. And this is what you use to your advantage: Wait for one of the other team to go down. You want to sprint as fast as you can to Juggernog, and throw an EMP grenade at it, turning off Jug. This can be bad for you, if you're not trained in the way of the "Train", but all the Enemy team will crowd the downed teammate, leading most of the zombies through them. While reviving, they will be hit twice and go down, and be hopelessly confused. "I died in one hit! What's going on?! Laaaaag" But, you'll know it wasn't lag. It was a strategic removal of Juggernog, crippling the enemy's defenses. And, if it worked to your advantage, then you'll see a bunch of "Revive" tabs come up for the other team. And then they'll all rage quit because the game is over for them. If it doesn't work to your advantage, your whole team will die. So, it's a risky gamble, but it might just win you the game. It did for me last time I played, and it was very satisfying to see all the "Revive" markers for the enemy team pop up after I took out Juggernog. Hopefully you'll give it a try. Good Luck!


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