There's a lot of great, fun weapons on Green Run. But there are also a lot terrible weapons, which is why I've created this list of every weapon on Green Run.
M14: This was in the first Black Ops, and for the first 8 rounds, is a pretty decent weapon. Last night when playing Grief, we had no Max Ammo, and no time to hit the box, being round 27 or so. I bought it just to hopefully make a little money and get a slight chance of a Max Ammo, and really it did quite good. It of course has hardly any ammunition, and a small clip. But if you reload before you hit the last bullet, you won't have to pull back that metal piece on the end, speeding the reload process. Power: 3/10 Ammo: 2/10
Olympia: Also from the first Black Ops, this is good for the first five rounds. If you sprint halfway into reloading, you don't have to put in the next shell, cutting the reload time in half. Surprisingly, someone on Grief pointed out to me that if you buy the Olympia, and buy Double Tap, and make a head-shot, and it will be one shot kill to at least round 13. I watched him do this. It only has 2 rounds, and hardly any ammunition, so it's good for beginning and desperate rounds. Power: 2/10 Ammo 2/10
MP5: This is a good all round gun. Good price, moderate ammunition, and moderate power. In survival it's a good gun on Town and Farm for when the box is constantly wasting your time and money. Ammo is very cheap as well. With Speed-Cola and Double Tap, it becomes a very proficient weapon. Pack-A-Punched, it's also pretty good, but doesn't have that much more ammunition. So it doesn't really justify the 4000 point price hike. Power: 5/10 Ammo: 4/10
R870 MCS: I greatly enjoy this shotgun. It has a good amount of ammunition, and the power at medium to short range is very good. I haven't had a chance to Pack-A-Punch this yet, because it's only on TranZit, in the farm. One game, everyone else was down, and I was stuck at the farm with no ammunition. The Remington saved me. I was easily able to circle the spot where the bus parks, and take out at most three zombies in one shot. It would be amazing if zombies mode had the KSG, but unfortunately does not. Power: 5-6/10 Ammo: 5/10
AK74u: This was in the first Black Ops, but is back with new sounds and a new feel. It has come back to be just as good as in the last game. The ammunition is almost large, the power is high, especially when aiming towards the head. With Speed-Cola and Double Tap, this becomes an extremely powerful tool. Power: 6-7/10 Ammo: 5/10
B23R: This is good for emergencies, and a good back-up. Being on top of the bus, you know you have a never-ending supply of ammunition, just as long as you can keep killing zombies. By almost round 20 though, it gets almost useless. The ammunition doesn't last long, so straying with from the bus with it is not suggested. Power: 4/10 Ammo: 2/10
Ballistic Knife: This is completely and utterly useless by round 5. If you're playing with a large group, you can Pack-A-Punch it, and use it to revive several people on high rounds without effort. Power: 1/10 Ammo: 1/10
Chicom CQB: This is a moderately powered, moderately stocked gun. It is 4 round burst, but the bursts can come out very fast. It's very good for head-shots, and when pack-a-punched, it has a huge ammunition count, and when circling huge amounts of zombies, you can aim at the heads and pull the trigger as much as possible, and the circle will be gone in merely a few moments. It has a huge power and fire-rate. Power: 6/10 Ammo: 5/10
Five-Seven/Five-Seven Dual: This gun surprised me in power. I thought it would be like CZ75, but it reloads extremely fast. Both alone and Dual. When Pack-A-Punched, it's able to blow off the head of any zombie up to round 30 quite easily. Though unless you can pack a punch it, it can get useless within round 17. It has an okay ammunition count, so it's good to take from the box. Power: 5-6/10 Ammo: 7-8/10
M8A1: This is a good, solid assault rifle. Has medium/large ammo count. It's pretty good for head-shots, as all burst rifles are. When Pack-A-Punched, it has a nice variation of attachments. This isn't my favorite, but it holds up quite well, and is a favorite among other good players. Power: 6/10 Ammo: 6/10
KAP-40: This gun sucks. No ammunition. Lasts until round 11 usually with power. Lasts half a round because of the ammo. But even Pack-A-Punched, it is barely better. It was one of the first I P.A.Ped, and I was very disappointed, seeing how little time is lasted. Not worth 5000 points in the slightest. Power: 2/10 Ammo: 1/10
M1216: This is a good shotgun, I like it a lot. It's got decent ammunition, but I think it runs out a little fast. It always kills in 3 shots for me, so I never end up shooting the fourth. Then I go to shoot another zombie and I have to pump after the one shot. I've never gotten this on a higher round. I have PaPed it, and it's very powerful, has lots of ammo, and disintegrates zombies. Pretty awesome. Power: 7-8/10 Ammo: 6/10
MTAR: This is a good all-round assault rifle. Full Auto, Light-weight, decent ammunition. I like to think of it as the equivalent of the Commando from the first game. It has some good power, but if you've got Double Tap, this baby will go out quickly. Has some nice attachments PaPed. Power: 6/10 Ammo: 5-6/10
HAMR: This is one of the best guns in the game. Being an LMG, the ammunition amount is massive, and the power is something to behold. Around round 25, it starts to not do as well, but you still make a massive amount of points. PaPed, it's a goliath It makes the enemy team on Grief whimper. This should ALWAYS be taken from the box. It'll last you a long time. Power: 8-9/10 Ammo: 10/10
S12: This one is something I don't like to see in the box that often. It's power is probably the lowest of all the shotguns in zombies, and the ammunition only amount to 3 reloads. This is an okay gun for getting rid of a large circle of zombies, but after that you'll start to hear that ominous clicking sound.. Power: 6/10 Ammo: 3/10
SMR: This is the WORST gun in zombies. By FAR. I compared this gun with the M14, and the M14 won. It has an okay ammunition amount, but the power is equal to you throwing stuffed animals at the zombies. Don't ever take this. Even if you have no guns or ammunition. Just in spite of it. Power: 1-2/10 Ammo: 6/10
Type 25: This is an okay assault rifle, but I would compare it to the Famas from the first game. The ammunition on this one lasts barely a round. The power is good, but better to aim at the head to waste less bullets on the kill. PaPed version isn't really that great either. If you're getting a good amount of Max Ammo perks, this would be a good gun. Power: 6/10 Ammo: 3-4/10
RPG: This one is actually quite a lot of fun. It has a great amount of power, even up to the higher rounds, and it's not as easy to kill yourself as it was with M12 LAW in the first Black Ops. The ammunition is okay for a rocket launcher, and PaPed, it is quite a lot of fun being fully automatic. Power: 8-9/10 Ammo: 5/10
War Machine: This is a piece of crap. The power is bad, it's impossible to aim because of how much the grenades jump around, and it takes forever to reload, not to mention there isn't that much ammunition. Though PaPed, it does make up for it with blowing up on contact, reloading the whole thing with one shell, and having more ammunition. Power: 6/10 Ammo: 3/10
Executioner: This is AWESOME. I mean, having a shotgun locked up in a little handgun is pretty bad-ass, but it's even better than the other shotguns. This will last up to really high rounds, and has a higher ammunition count than most, and is really light weight and versatile. When PaPed, it's a GREAT back-up for running to save friends, clearing blocked hallways and stairways, and is one shot kill at close range up to round 30. Power: 8/10 Ammo: 5-6/10
DSR-50: I really hated this at first, but it grew on me once I PaPed it. It has great power, and even when not PaPed, it is a one shot kill chest up until around round 20. But the real fun in Pack-A-Punching it is doing it again, maybe 2-3 times. It has a silencer, and a regular scope, and my personal favorite, IRON SIGHTS. I was on round 36 with this baby shooting through 3 zombies at once. If you have the money, go for it. It'll be worth your while. Power: 10/10 Ammo: 7-8/10
RPD: This has a close name to the RPK from the first game, but beats it both in power and ammunition amount. This is a great gun to have for mowing down trains, and it has a huge enough ammunition amount to do it overrr..and overr..and overr..and then, you shove it in the Pack-A-Punch machine, and you'll get 750 rounds of pure joy and power. This is definitely a favorite, and be sure you take it from the box. It doesn't have as much power as the HAMR, but it has more ammunition to make up for it. Power: 7-8/10 Ammo: 12/10
Barret M82A1: This isn't as good as the DSR in my opinion, and I haven't Pack-A-Punched this enough to know if it has iron sights, but it is slower to scope, making it fabulous to quick scope huge amounts of zombies. It doesn't have as much ammunition, but it has good power and a good feel to it. Power: 9-10/10 Ammo: 5-6/10
FAL: This is from the last Black Ops, and comes back to be about as good as the last game. It has a decent amount of ammunition, and has a medium amount of power with a quick reload time. PaPed is 3 round burst, and makes it a little bit more powerful and with more ammunition, but it isn't that good, so I personally don't recommend it. Power: 5-6 Ammo: 6/10
Galil: This is also from the first game, and came back better than ever. It has a nice new powered feel to it, and takes out zombies with no difficulty whatsoever. This is excellent when paired with the HAMR or RPD. One for quick get-aways and one for train slaughter. PaPed, it becomes amazing, and I definitely think that you or someone on your team should use it. Power: 8/10 Ammo: 7/10
Python: This returns to be a low-key version of the executioner. It's a good one-shot kill until round 10, and just 2 shots until around round 17. Without PaP I suggest you use Speed Cola because it's pretty slow to reload, but PaPed, it has amazing strength and speed. Double the amount of ammunition in the barrel, and triple the power in the gun. Along with the ability to be reloaded via speed reload from Black Ops. Power: 8-9/10 Ammo: 6/10
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