Sunday, January 13, 2013

Black Ops VS Black Ops 2

Today, I decided I wanted to replay some of the old Zombies maps on the the first game. I even livestreamed it, the video is at my Twitch account, Black Ops Zombies Pro.

First, I played Call of the Dead, which personally is my all-time favorite map. It has the Scavenger (my all-time favorite gun) and has a huge multitude of circle spots, and even a few out of map glitches. I hadn't played the first game since the new game came out, so it had been quite a while. The things I noticed that separate these games..:


  • Power-Ups, such as Insta-Kill and Nuke, are a little glitchy in the sequel. In the first game, when you got insta-kill, you never had to double take after shooting a zombie. You knew it was dead. In this new game, it seems you have to get a dead-on shot in the chest for it to count. And with nuke, zombies can still kill you after nuke goes off. In the first game, if the zombies were really far away from where the nuke was grabbed, they would run into you and stare at you, but never actually hurt you. Eventually their heads would pop off and you'd be on your merry way. But in the new game, they can still kill/attack you before they die. Or they will explode, causing more damage.

  • Trains in the new game are more difficult too, except in NukeTown Zombies. Jumping over the lava can be a serious pain, and the explosions can hurt you even when you aren't getting hit from the zombies. Another major pain is the fact that on round 16, some "Walking zombies" spawn. In the first game, once you hit a certain round, all the zombies would sprint, making it very easy to train them in a circle. Now, the slow-moving zombies seriously get in your way, and can even trap you in a hallway. The first game had more space to circle, but TranZit has some spots with huge amounts of space.

  • LMGs in Black Ops 2 are WAY better. Not only is there more of them, (Only in NukeTown, though) but they are far more powerful. The RPD has a similar name to the RPK, but the power and ammo differences are not even close. The RPD has a huge amount of power, even at extremely high rounds,  and the ammunition is close to a thousand rounds after P.A.P. Even the HAMR has a good fire rate, but is a major spray and pray gun. The shots go nearly everywhere, unless you have a fore grip attached onto it. The LSAT is definitely the best though, the large clip, with massive power and a fast fire rate and a steady shot..beats the rest by a long shot. 

  • Maps are definitely better in the first game though. They have more background, more detail. You know, I figured the newer game would have better graphics in zombies, but it appears they kind of got worse. They aren't as scenic as the old game. Ascension had a huge towering rocket that would fire into the air, with a huge desolate wasteland and huge sky view of the map when using the landers, Call of the Dead had a huge icy mountain, snow, an ocean, a crashed ship with a light house. Shangri-La had to have the best background with the gorgeous sunset/sunrise (unknown, sun in lower portion of sky), ancient statues and mountain valleys and gems. Moon even had the vastness of space itself with lunar rocks and a god-damn Moon Base. But now we're rolling around on a glitchy bus, unable to see 4 feet in front of ourselves, the few spots being farm houses and a small chunk of a small town 50s-era scene. NukeTown is nice, but it's still not as big as it should be. At least you can see what's in front of you.


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